gl: Make sure render_texture() sets the right format for high depth
authorBenjamin Otte <otte@redhat.com>
Mon, 23 Oct 2023 19:21:03 +0000 (21:21 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Fri, 17 Nov 2023 19:51:56 +0000 (14:51 -0500)
commit101296ac0ea156784dad4d270b9449a2af4d7758
treee9ef82b7c107a21fd5eb2e2306ac2add4dc00b2a
parent7c9ef05c7c0e181faf3830accc678919ec9db7f7
gl: Make sure render_texture() sets the right format for high depth

Setting the format got lost when converting this coe to the texture
builder, because that codepaths avods the texture sniffing and always
uses RGBA8.
gsk/gl/gskgldriver.c
gsk/gl/gskgldriverprivate.h
gsk/gl/gskglrenderer.c